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NS2 Progressive Mod

A new take on balancing the economy, techtree and combat systems to be more engaging and rewarding for players & commanders.

Some description/highlevel shtuffffffffff?

Alien Changes Overview

Marine Changes Overview

Other Misc. Changes Overview

Alien Commander Guide

Marine Commander Guide

Recent Changelog: Build 30 (27-4-19)

Global:

- Updated to work with B327
- Khamm tunnels are implemented, can be placed without drifter currently (may change!), need infestation

Recent Changelog: Build 26 (10-2-19)

Global:

- Added progchangelog console command to show this changelog ingame!

Recent Changelog: Build 25 (5-2-19)

Global:

- Supply system enabled, each team starts with 1 pre-built powernode/infestednode
- Each captured node grants 20 additional supply
- Most structures have had their supply costs rebalanced
- Additional nodes cost 15 tRes each

Aliens:

- Added Onos rage mechanic:
	- Onos gains rage from hitting structures, players and taking damage
	- Gains the most rage from hitting structures
	- Each unique source grants extra rage
	- Takes 5 seconds for rage to deleplete back to 0
	- The onos gains various effects that scale with his rage amount
	- At full rage, onos gains:
		- 6% HP regen per second
		- 40% attack speed
		- 1m/s additional movement speed
		
- Onos gore and smash base attack speeds lowered by about 20%
- Onos now has a healing softcap, above 12.5% per second the effectiveness is reduced to 25%
- Onos armor lowered from 450/750 to 300/600
- Onos base movement speed lowered from 7.0 to 6.8
- Onos charge speed lowered from 13 to 12
- Hive tRes cost lowered from 50 to 40
- Cyst tRes cost lowered from 5 to 3
- Shade/Shift/Crag base eHP increased from 600 to 800
- Bonewall health increased from 100 to 300
- Eggs can no longer be misted
- Unbuilt structures can now be misted
- Disabled biomass HUD elements
- Supply Costs:
	- Whip: 5
	- Crag: 3
	- Shift: 3
	- Shade: 3
	- Shell: 1
	- Spur: 1
	- Veil: 1
	- Cyst: 2

Marines:

- Lowered Marine movement speed from 5.7 to 5.6
- Moved ARC Upgrade 1 to ARC Robotics Factory for consistency
- Supply Costs:
	- MAC: 1
	- Armory: 2
	- ArmsLab: 1
	- PrototypeLab: 1
	- ARC: 2
	- Sentry: 5
	- RoboticsFactory: 1
	- InfantryPortal: 3
	- PhaseGate: 3
	- Observatory: 3

Fixes:

- Fixed insight upgrade icons showing red for Shell upgrades until veils were built.
- Destroyed Cysts will now show in the killfeed