QoL Changes:
- Added predicted doors
- Added texture remapping system to allow for new tech icons
- Added spawn angles fix
- Added various tech tree icons
Resource System Changes:
- Starting tRes is now 50 per team (Decreased from 60)
- Starting pRes is now 10 per player on both teams (Decreased from 15/12 on Marines/Aliens)
- pRes income rate is 1 per minute per RT (0.1 per interval, 6 second interval).
- Rate was 1.25 previously (0.125 per 6 second interval)
Others:
- Health bars are disabled in tournament mode
- Added binding for commander to toggle health bars being visible on all friendlies (Default H)
- Commander health bars setting is remembered between games, and defaults to on
- Adjusted medpack/ammopack drops and order issuing to limit early scouting abilities
- Spectators can now see maturity levels on alien structures
Supply:
- Each team starts with 1 pre-built powernode/infestednode
- Each captured node grants 20 supply
- Most structures have had their supply costs rebalanced
- Additional nodes cost 15 tRes each