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NS2 Progressive Mod

A new take on balancing the economy, techtree and combat systems to be more engaging and rewarding for players & commanders.

QoL Changes:

- Added predicted doors
- Added texture remapping system to allow for new tech icons
- Added spawn angles fix
- Added various tech tree icons

Resource System Changes:

- Starting tRes is now 50 per team (Decreased from 60)
- Starting pRes is now 10 per player on both teams (Decreased from 15/12 on Marines/Aliens)
- pRes income rate is 1 per minute per RT (0.1 per interval, 6 second interval).
	- Rate was 1.25 previously (0.125 per 6 second interval)

Others:

- Health bars are disabled in tournament mode
- Added binding for commander to toggle health bars being visible on all friendlies (Default H)
- Commander health bars setting is remembered between games, and defaults to on
- Adjusted medpack/ammopack drops and order issuing to limit early scouting abilities
- Spectators can now see maturity levels on alien structures

Supply:

- Each team starts with 1 pre-built powernode/infestednode
- Each captured node grants 20 supply
- Most structures have had their supply costs rebalanced
- Additional nodes cost 15 tRes each